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Software Used
Maya
Substance Painter
Substance Designer
Unreal Engine
Responsible for partial modeling and surfacing, lighting and source control.
This was a group project for a class to recreate a video game environment in Unreal Engine. It was done over 4 weeks with a group of 5 people. I'm very happy with the final product, and working in Unreal was really fun! We all split up assets from the scene, and were responsible for modeling and texturing our own individual assets.
The majority of the assets also have LOD's.
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