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Still Life
Software Used

Maya

Zbrush

Substance Painter

Unreal Engine

SpeedTree
Responsible for all aspects
This is a personal project I worked on in 2024. I really wanted to create a whole real time environment and practice more in SpeedTree. I got a great chance to work in zbrush and sculpt some stone blocks, and loved working in Unreal to put this all together. The terrain height map was created in Gaea, and the base leaf atlases as well as bark textures were sourced from polyhaven. Responsible for all other aspects

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