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Still Life

Responsible for all aspects

This is a personal project I started in early 2021. My main goal is to go for a new level of photo realism my previous works hadn't reached. I am very thankful to Jeff Nichols, Dave Walvoord, and Michelle Robinson for their great feedback and guidance in its creation. This was a wonderful opportunity to push my skills to the next level.

Software Used:

Maya, Renderman, Substance Painter, Houdini

Autumn Forest

2024

Software Used

Maya

Zbrush.png

Zbrush

SubstancePainter.png

Substance Painter

Unreal.png

Unreal Engine

Speedtree.jpg

SpeedTree

Responsible for all aspects

This is a personal project I worked on in 2024. I really wanted to create a whole real time environment and practice more in SpeedTree. I got a great chance to work in zbrush and sculpt some stone blocks, and loved working in Unreal to put this all together. The terrain height map was created in Gaea, and the base leaf atlases as well as bark textures were sourced from polyhaven. Responsible for all other aspects

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