Still Life
Responsible for all aspects
This is a personal project I started in early 2021. My main goal is to go for a new level of photo realism my previous works hadn't reached. I am very thankful to Jeff Nichols, Dave Walvoord, and Michelle Robinson for their great feedback and guidance in its creation. This was a wonderful opportunity to push my skills to the next level.
Software Used:
Maya, Renderman, Substance Painter, Houdini
Software Used
Maya
Zbrush
Substance Painter
Unreal Engine
SpeedTree
Responsible for all aspects
This is a personal project I worked on in 2024. I really wanted to create a whole real time environment and practice more in SpeedTree. I got a great chance to work in zbrush and sculpt some stone blocks, and loved working in Unreal to put this all together. The terrain height map was created in Gaea, and the base leaf atlases as well as bark textures were sourced from polyhaven. Responsible for all other aspects