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Software Used
Maya
Houdini
Substance Painter
Speed Tree
RenderMan
Nuke
This was my final capstone project. The idea was to create a green city with lots of vegetation inspired by the solar punk genre, but not quite as futuristic. I was responsible for all aspects except the atlas textures used for the vegetation. I worked off of a real location for scale and layout, modeling everything in Maya and surfacing in Painter. The outer terrain was created procedurally using Gaea!
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