top of page
Software Used

Maya

Houdini

Substance Painter

Speed Tree

RenderMan

Nuke
This was my final capstone project. The idea was to create a green city with lots of vegetation inspired by the solar punk genre, but not quite as futuristic. I was responsible for all aspects except the atlas textures used for the vegetation. I worked off of a real location for scale and layout, modeling everything in Maya and surfacing in Painter. The outer terrain was created procedurally using Gaea!

bottom of page